Client: Borderlands 4
You make games.
We help.
Making games is hard. Even the most well equipped studios need extra help. That’s where we come in. Wabisoft's mission is to help you build yours.
Client: Homeworld 3
What we do.
Founded in 2022. We started out working to help build online services and code for Gearbox.
Since then we’ve helped ship online features on 2 AA titles and a major AAA release.
We have years of experience working on online code and tools and can help you make your online game come to life so you can focus on what makes your game fun, while we focus on the fiddly bits.
How we work with studios
UI
We can build custom user interfaces in UMG and integrate them into any game.
Crossplay
We have experience with the complexity of first party requirements and development on all the major console and PC platforms. To bring crossplay to your game.
Networking & Multiplayer
We have years of experience developing custom peer to peer networking and multiplayer systems and can jump right in to your tech and help you ship that multiplayer game on time.
Proof is in the product.
Whether your project is large or small in scope, we help you cross the finish line and ship your game on time.
Our work.
Borderlands 4
Gearbox Software
It has been our great honor to have worked closely with teams at Gearbox to bring exciting action packed cross platform shooter looter multiplayer to players around the world in Borderlands4!
We have collaborated with Gearbox for years on their SHiFT SDK and online systems to bring PC and Console crossplay, matchmaking, party systems, micropatching and more to the next and best entry in the Borderlands franchise!
Homeworld 3
Gearbox Software
Homeworld 3 has a robust multiplayer experience that works cross platform powered by Gearbox’s SHiFT SDK and online systems which we have spent years building with Gearbox.
Our Process
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At Wabisoft we believe that the best work is done by small groups of highly focused people working iteratively and in very close collaboration. We are at our best when we integrate into your team and work on your project with you side by side.
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We got good advice early on: “Figure out what is the best option for your clients and try and convince them to do that even if it means you don’t make any money.” That has worked extremely well for us for years and we still live by it. Whatever you’re trying to do we want to understand it and help make it happen, even if it means you don’t actually need us. Our job is to make sure you ship your game and help however we can, even if that means we don’t help at all but refer you to a more suitable alternative!
Say hello.
Want to learn more about how we work with studios? Reach out and say hello.